Product Piracy:

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Piracy Activity vs. Product Features in Digital Games

The practice of illegally copying and distributing digital games is at the heart of one of the most heated and divisive debates in the international games environment, with stakeholders typically viewing it as a very positive (pirates) or very negative (the industry, policy makers). Despite the substantial interest in game piracy, there is very little objective information available about its m...

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One of the main issues usually associated with piracy is that it hinders innovation. As this leads to smaller profits, firms have no incentive to innovate. In this article, we show that even if piracy is usually seen as innovation “killer” it may, on the contrary, increase innovation: piracy places firms in a highly competitive environment and pushes them to innovate continuously in order to ma...

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Piracy Revisited

According to the Software and Information Industry Association (SIIA), the worldwide revenue of business-based PC applications was $21.6 billion in 1999, but global revenue losses due to piracy in the business application software market were calculated at $12 billion. These statistics drew attention not only because the losses attributed to piracy go beyond more than 50% of revenues, but also ...

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Digital Piracy: Neutralising Piracy on the Digital Waves

Rates of digital piracy, defined by Gopal, et al. (2004: 3) as ‘the illegal act of copying digital goods for any reason other than backup, without permission from or compensation to the copyright holder’, appear to be rising despite increasingly stringent methods employed by both legislators and the industries affected to curtail it. The harm it causes the industries is also increasing; affecti...

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Digital Product Acquisition In The Context Of Piracy: A Proposed Model And Preliminary Findings

Ten years after the fall of Napster, digital piracy remains an issue for e-commerce firms. While scholars treat digital piracy as a behaviour that needs to be prevented or punished, the user’s decision about how to acquire a digital product involves more than the piracy option, yet the decision between piracy and legal alternatives has received limited attention. Moreover, existing models of pi...

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ژورنال

عنوان ژورنال: Journal of Product & Brand Management

سال: 1994

ISSN: 1061-0421

DOI: 10.1108/10610429410073129